Game Design

2 books

Design and development of games across digital and non-digital platforms. Examines game mechanics, narrative, player experience, and cultural impact.

Goals

To understand game design principles and player psychology. To analyze games as interactive systems and cultural artifacts. To examine storytelling, mechanics, and aesthetics in game contexts. To develop critical frameworks for evaluating game design and impact.

Books

  • Cover of Reality Is Broken

    Reality Is Broken

    Jane McGonigal, 2011

  • Cover of Blood, Sweat, and Pixels

    Blood, Sweat, and Pixels

    Jason Schreier, 2017

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