Game Design
2 books
Design and development of games across digital and non-digital platforms. Examines game mechanics, narrative, player experience, and cultural impact.
Goals
To understand game design principles and player psychology. To analyze games as interactive systems and cultural artifacts. To examine storytelling, mechanics, and aesthetics in game contexts. To develop critical frameworks for evaluating game design and impact.
Books
Reality Is Broken
Jane McGonigal, 2011
Blood, Sweat, and Pixels
Jason Schreier, 2017
The curriculum is published by Integer School LLC under CC BY-SA 4.0. You may share and adapt it, with credit. No one pays us to include a book, and we earn nothing if you buy one.